T01P08 - Crowdsourcing as a Policy Tool: Co-Production in the Digital Era

Topic : Policy Process Theories

Panel Chair : Araz Taeihagh - arazth@smu.edu.sg

Panel Second Chair : MIchael Howlett - howlett@sfu.ca

Objectives and Scientific Relevance of the panel

Call for papers

Session 1 Crowd-Sourcing and Public Policy-Making

Discussants

MIchael Howlett - howlett@sfu.ca - Simon Fraser University - Canada

MIchael Howlett - howlett@sfu.ca - Simon Fraser University - Canada

Conceptualizing crowdsourcing for public policies

Helen K. Liu - helenliu4@gmail.com - The University of Hong Kong

Abstract

 

Crowdsourcing has been adopted as a policy tool in the public sector with previous cases demonstrating that crowdsourcing can reduce administration costs, improve service efficiency, and enhance the relationship between the government and the citizens. For instance, since 2015, the Obama administration has requested all federal agencies to allocate at least one officer to coordinate crowdsourcing and citizen science projects. Meanwhile, scholarly work and practical reports have demonstrated recent crowdsourcing successes, such as Next Stop Design (Brabham 2015), Peer to Patent (Noveck 2009), Challenges.gov (Mergel 2011), and other recent federal initiatives (Bower and Shanley 2013).

 

The purpose of this paper is to provide a two-by-two conceptual framework to classify the functions of crowdsourcing as illustrated by international policy cases. Building on theories of government-citizen relations and co-production, this paper classifies crowdsourcing by drives (government demand vs. citizen supply) and nature (service vs. expressive). This framework then illustrates four types of crowdsourcing in terms of function, namely information creation, service coproduction, solution innovation, and policymaking. This paper then selects international cases to illustrate the characteristics of these four different types of crowdsourcing and makes suggestions for suitable criteria to adopt the four types of crowdsourcing given their potential costs and benefits as well as governments’ various objectives.

 

Contribution to the Panel Topic: Crowdsourcing as a Policy Tool

 

Building on existing theories on government-citizen relations and co-production, this paper provides a conceptual framework to define four major functions of crowdsourcing in the public sector. Also, by using case method, this paper provides cross-national crowdsourcing cases in both the public and private sector to illustrate the characteristics, potential costs, and benefits of these four types of crowdsourcing for policy makers and administers who are considering to adopt crowdsourcing as potential policy tool.

Policy making process based crowdsourcing benefits and types

Kankate Thapakorn - ongktha@gmail.com - Technopreneurship and Innovation Management Program, Graduate School, Chulalongkorn University, Thailand - Thailand

Crowdsourcing is an emerging online process used by public sector. This paper focuses on crowdsourcing in process of policy making. Preliminary findings from a qualitative exploratory study of policy making process based crowdsourcing benefits are reported and different crowdsourcing types are identified in each process.
 

Key word: crowdsourcing benefits, crowdsourcing types, policy-making process

Examination of crowdsourcing as a tool for policy making

Araz Taeihagh - arazth@smu.edu.sg - Singapore Management University - Singapore

Crowdsourcing is rapidly evolving and applied in situations where ideas, labour, opinion or expertise of large groups of people are used. Crowdsourcing is now used in various policy making initiatives; however, this use has been usually focused on open collaboration platforms and specific stages of the policy process such as agenda-setting and policy evaluations. Moreover, other forms of crowdsourcing have been neglected in policy making with a few exceptions. This paper examines crowdsourcing as a tool for policy making and explores the nuances of the technology and its use and implications for different stages of the policy process.

 

Keywords: Crowdsourcing, Policy cycle, Policy Process, Policy Tool, Open Collaboration, Virtual Labour Markets, Tournaments, Competition, Public Policy

Crowdsourcing – lesson from successful ICT communities and commercial initiatives.

Magdalena Roszczynska-Kurasinska - magda.roszczynska@gmail.com - Uniwersity of Warsaw - Poland

Kacprzyk Marta - marta.kacprzyk@gmail.com - Poland

Agnieszka Rychwalska - agnerrr1919@gmail.com - Poland

Application of ICT to the area of policy making has raised high hopes for better and more inclusive governance since the moment the idea was introduced (Breindl, & Francq, 2008). It was believed that new ICT tools for e-participation will allow widespread and quite inexpensive access of different groups of stakeholders into policy making process.

However, in many cases this ideal is still not met because of misrepresentation of stakeholders, unrecognized individual differences in motivation, skills and pace of adoption of innovation among citizens to name just few.

Here we will show how policy makers can draw from experience of successful commercial and open projects that were able to form an engaged community of contributors, consultants and/or creators. If so many people were willing to spend ample time to write an Encyclopedia of human knowledge or design products like coffee recipes or toys, there is a good chance that, if properly motivated, they will be willing to devote some of their time to also help design the environment they live in and the policies that affect them.

Well-developed procedures of participation of citizens should acknowledge natural individual differences in both engagement and experience, and adjust both information presentation as well as decision making activities to various levels of motivation, engagement and skills. Examples from ICT mediated self-governing communities, such as Wikipedia or Open Source Software projects, show for example that there needs to be a core and a periphery group, whose roles in contributing to the community are different (Crowston et al., 2006). The periphery are mostly contributing content, usually limited in scope (single ideas, etc.), while the core are contributing content in many areas but also taking supportive roles, maintaining and moderating the work of the community. Both groups are crucial to the success of a project.

These division reflects different segments of population that are described in the area of innovation adoption. We can identify five segments of the population: innovators, early adopters, early majority, late majority, laggards (Rogers, 2002; Nowak et al., 2013); each with its own characteristics and its own timing of innovation adoption. Innovators exhibit great potential of creativity but they often lack wider perspective and therefore others groups should be engaged as well. Laggards on the other end prefer to maintain a status quo: they see any new activity or product as very risky. It is therefore crucial for policy makers to understand which segment of adopters they are addressing at a given time. Viral marketing and social network research shows how and when initial seeding of ideas to identified trend-setters results in widespread adoption (Centola, 2010, Iyengar, Van den Bulte, & Valente, 2010, Weng, Menczer, & Ahn, 2013). Therefore only with suitable incentives and communication adjusted to particular groups crowdsourcing might attract users from different segments.

 

Enhancing Urban Water Governance: ICT and Collaborative Learning

Farhad Mukhtarov - fmukhtarov@gmail.com - Utrecht University, Copernicus Institute of Sustainable Development - Netherlands

Scholars and policy-makers alike bestow much hope on Information and Communication Technologies (ICT) to improve public participation in urban governance of water and facilitate collaborative learning. While ICT initiatives increase by the day in this area, there are only a few coherent reviews of the literature. The aim of this paper is two-fold. First, we aspire at understanding how ICT applications in urban water governance influence the potential for collaborative learning between citizens and government authorities. Secondly, we aim at providing policy recommendations for public managers in enabling collaborative learning in urban water governance. We provide a typology of ICT facilitated interactions between citizens and governments, such as “citizen crowdsourcing”, “do it yourself government”, “collaborative planning”, and “government as a platform”. We find that apart from “collaborative planning”, three other types of interaction provide little room for collaborative learning. Instead, the major value of ICT tools for collaborative learning is in helping manage broader intra- and inter-organizational policy networks in order to promote venues and incentives for collaborative learning, both on the side of policy-makers and citizens. We provide examples of such ICT initiatives, which contribute to collaborative learning and public deliberation in the context of urban water governance.

Towards public value creation: ICT-enabled social innovation initiatives between crowdsourcing logic and co-production of services

Gianluca Misuraca - gianluca.misuraca@ec.europa.eu - European Commission, JRC-IPTS - Spain

GIULIO PASI - giulio.pasi@ec.europa.eu - European Commission - Joint Research Centre - Spain

This paper presents the results of the analysis of the consolidated mapping of ICT-enabled social innovation initiatives promoting social investment gathered as part of a broader research project entitled 'ICT-enabled Social Innovation to support the Implementation of the Social Investment Package' (IESI) conducted by the JRC Directorate for Growth & Innovation in collaboration with DG Employment, Social Affairs & Inclusion (EMPL). After introducing the policy and research background, the overall objectives and scope of the IESI research, outlining the basic concepts and aims of the mapping, the paper provides an overview of the methodology followed to build the IESI inventory and maps ICT-enabled social innovation initiatives through a structured database and the subsequent analysis of the consolidated dataset 2014-2016. The IESI knowledge base includes 613 initiatives inventoried over the course of the research, out of which 300 have been mapped and analysed more in-depth, making the IESI Knowledge Map 2016. The analysis presents the IESI Knowledge Map 2016 whose aim is to shed light on the main characteristics and patterns of the initiatives assessed according to the IESI conceptual framework, which has been further improved by integrating the findings from the complete mapping exercise and taking into account the characteristics of different welfare systems and service models. The paper goes on highlighting the well spread crowdsourcing logic behind many of the considered initiatives, especially through presenting the findings of a specific thematic analysis conducted on those initiatives belonging to the area of civic engagement for social change. Finally, it draws conclusions deriving from the analysis of the three-year mapping in terms of the contribution made by ICT-enabled social innovation to the implementation of social investment policies and especially the related changes in terms of governance mechanisms. It also provides recommendations for future research, and outlines implications and possible directions for policy. The key goal of this component of the IESI research is to provide a deeper understanding of how EU Member States can make better use of ICT-enabled social innovation to implement the actions suggested in the SIP. The results of the analysis of the IESI mapping is therefore meant to help policymakers and practitioners to use ICT-enabled social innovation to modernise EU welfare states, providing better and more efficient social services and increasing the skills, wellbeing and resilience of EU citizens. At the same time, the documented research design, its proposed terminology, theoretical framework and findings could moreover contribute to the growing scientific interest and debate about ICT-enabled social innovations in the field of social services innovation and social policy redesign within the scope of the emerging trend of such a phenomenon, that indeed is their enabling character of co-production and co-creation of public value.

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